NEW STUDIO: Check out our new digs
Posted by admin on May 24, 2010
Filed under Uncategorized with no comments
For over a year now I have been coveting the office space above funnelbox. It has been the elusive “promised land” in which we would someday lead our people to salvation. If we could grow large enough, worthy enough, to warrant the occupation of such a dojo, it would be ours for the taking. Well friends, that day has come. Last Wednesday we packed our belongings, stocked up on provisions, readied the camels, and set out on the long arduous journey up the stairs.
The new space exceeded all of our expectations. Once the animators applied liberal amounts of sunblock to buffer the shock of near direct sunlight on their milky white flesh, and dedicated an appropriate amount of time complaining about the glare on their monitors we were all settled in and back to work.
“It’s fantastic,” says Nathanael the intern. “It’s hip and modern.”
“F*ing sweet,” says Justin our Lead Animator.
“Love it,” says Hector, our Lead Modeler.
“Yes, Yes, Yes, delicious,” Says Ish, Character Animator and resident Magick: The Gathering Guru.
“I think it’s fabulous,” says Brice the Animator. “But it needs more beer.”
“It’s awesome. It truly brings us together as a cohesive team,” says our Art Director, Greg, robotically.
“Can you give me two minutes?” asks Bryan, the Animation Director. “I’m kind of trying to work, you know?”
“Ha ha, what? Did I miss something?” asks Zack the Animator.
“Just try to keep the door to the server room open.” Adds Julius, Cinematics Technical Director.
“The space gives us the necessary real estate to experiment with evolutionary augmentation, which will theoretically allow us to transcend matter and enter a new cycle of time freedom,” says Paul.
All in all, it appears that everyone here is satisfied with their new studio. Bryan eventually freed up some time and had this to say about the new space. “It’s a very open, barrier-free environment that is already encouraging greater team collaberation. We ‘re spending more time discussing our work together and solving problems as a group.” I think that sums it up quite nicely, Bryan.
Be sure and check out our Facebook page for more photos. Also, if you’re in the area, please feel free to drop by, see the place and have a cup of coffee with us.
Authors
- Bryan Provencher (1)
- Cinematics Publishing (8)
- CMS Intern (1)
- Julius Jockusch (1)
- Paul Culp (5)
Categories
- art
- Artist Profile Series
- Game Art and Animation
- Information Technology
- Interviews
- Meet Cinematics
- Press Releases
- Studio Updates
- Uncategorized
- Volunteer Work
Archives
- February 2011
- January 2011
- November 2010
- September 2010
- July 2010
- June 2010
- May 2010
- February 2010
- October 2009
- September 2009
- August 2009
- July 2009
Other Blogs We Like
- 3DS Max Rendering
- Character Design
- Gamasutra
- Game Politics
- Orange Lounge Radio
- Spline Doctors
- The Psychology of Video Games
- The Telltale Blog









