Archives
Archive for February, 2010
Animation is a Sport: Using Your Body as an Animation Tool
Posted by Bryan Provencher on February 10, 2010
Filed under Game Art and Animation with one comment
Throughout my time in school most of the animation methods presented to us were visual. This makes perfect sense (animation is a visual art, after all). But, it’s very easy to get lost in translating the visual to the visual and forget that animation at its core is a representation of the physical. (more…)
Authors
- Bryan Provencher (1)
- Cinematics Publishing (6)
- CMS Intern (1)
- Julius Jockusch (1)
- Paul Culp (3)
Categories
- art
- Artist Profile Series
- Game Art and Animation
- Information Technology
- Interviews
- Press Releases
- Studio Updates
- Uncategorized
Archives
Other Blogs We Like
- 3DS Max Rendering
- Character Design
- Gamasutra
- Game Politics
- Orange Lounge Radio
- Spline Doctors
- The Psychology of Video Games
- The Telltale Blog
