Recent Posts
Cinematics and The Amazing Society Team Up on Marvel Super Hero Squad Online
Posted by Cinematics Publishing on July 20, 2010
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Cinematics, an Oregon City-based studio specializing in art and animation for video games has announced its strategic partnership with Issaquah game developer The Amazing Society to help develop their much anticipated Marvel Super Hero Squad Massive Multiplayer Online Game.
ARTIST PROFILE SERIES | Christopher Truax
Posted by admin on June 3, 2010
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Christopher Truax
Christopher Truax’s sculptures seem as though that they can come alive and start moving at any moment. After experimenting with animation and model making, Truax was inspired to express himself in a 3-D format. His figures seem almost robotic. His sculptures are a combination of hard and soft materials. His mix of metal and organic wings adds an element of the unexpected to his sculptures. His flying Toaster, a suspended shinny toaster with a giant wingspan, is a perfect example of this creative juxtaposition. “Inspiration is all around me everyday, sometimes I can’t help but to see things pop out. My art is far more than the finished piece; it’s the flashes and glimpses of otherworldly insight. It’s the joy of the process, it’s the dance.”
NEW STUDIO: Check out our new digs
Posted by admin on May 24, 2010
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For over a year now I have been coveting the office space above funnelbox. It has been the elusive “promised land” in which we would someday lead our people to salvation. If we could grow large enough, worthy enough, to warrant the occupation of such a dojo, it would be ours for the taking. Well friends, that day has come. Last Wednesday we packed our belongings, stocked up on provisions, readied the camels, and set out on the long arduous journey up the stairs.
CINEMATICS NEWS – May 17th 2010
Posted by admin on May 21, 2010
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Cinematics signs multiple projects with two major TV game show licenses.
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Cinematics signs multiple contracts with Seattle Area game developer, The Amazing Society.
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Cinematics signs new project with Griptonite.
Production Intern
Posted by Intern on May 6, 2010
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Production Intern Blog
The most difficult and ironic problem with breaking into the game industry right out of school is the lack of experience. This is ironic because experience requirements for a job posting, immediately disqualifies you for the job. This is especially true for Producers, simply because almost every Producer or Producer related position requires multiple years of industry experience.
Bringing Down the Hairy Elephant: The Ancient Art of Storyboards
Posted by Paul Culp on February 27, 2010
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The Hairy Elephant
You know what it is. You’ve heard the advice. Some would say it has existed since the beginning of film narrative. Some would say it existed much earlier, when man first painted images on cave walls before a great mammoth hunt. The images told the story of how they took down the beast long before they ran out across the plains, screaming, naked, junk flapping, with spears hoisted toward the sky. Problems could be solved in advance and steps taken to avoid calamity. Steps like don’t stand in front of the hairy elephant, or maybe we should cover our shame before someone gets hurt. This is one way early man learned to keep their mammoth hunts on time and within budget.
The U in fUn is for Ubuntu
Posted by Julius Jockusch on February 11, 2010
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Don’t be scared by the title. I know how scary the word ubuntu is, but I’m here to tell you that ubuntu is fun. A few weeks ago I ventured into the world of Linux servers and installed ubuntu onto our fileserver. Up until now I’ve stuck with windows and mac osx server, but for the price of free I couldn’t pass up the opportunity to save $500 on our new server. (more…)
Animation is a Sport: Using Your Body as an Animation Tool
Posted by Bryan Provencher on February 10, 2010
Filed under Game Art and Animation with one comment
Throughout my time in school most of the animation methods presented to us were visual. This makes perfect sense (animation is a visual art, after all). But, it’s very easy to get lost in translating the visual to the visual and forget that animation at its core is a representation of the physical. (more…)
Put a Little Dude on There.
Posted by Paul Culp on February 10, 2010
Filed under Game Art and Animation with no comments
Not long ago I found my fourteen year old son Sam, hunched over his sketchbook (The big black leather-bound kind you get from Powells books in downtown Portland. Worth the twenty bucks.) tapping his pencil against a muddy, eraser-chewed page. The source of his frustration, barely visible through the lead smears and pink eraser bits was a kind of Boba Fett looking character with an oversized head holding a spear-like weapon. Sam, in this predicament was a mirror image of myself at fourteen. And eighteen. Twenty five. Thirty one. You get the picture. Our conversation went like so:
Cinematics 2010
Posted by Paul Culp on February 1, 2010
Filed under Studio Updates with one comment
2009 was a momentous second year for Cinematics. If we applied a theme to every year, the theme for 2009 would be relationships. This past year we developed new relationships with some great developers like Telltale games and as a result, our teams grew in size, which meant new relationships with talented game artists and animators both here in Portland as well as all over the United States. (more…)
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