Recent Posts
Volunteer Work – The Friendly House, Portland, Oregon
Posted by Paul Culp on February 2, 2011
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Cinematics spent some time volunteering at The Friendly House in Portland this year for their Christmas for Homeless and Low Income Families Celebration. If you’re ever itching to donate some time to a good cause visit http://www.friendlyhouseinc.org/
Cinematics rebrand. Say hello to Supergenius!
Posted by Paul Culp on January 21, 2011
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Cinematics is changing its name to Supergenius. So if the name disappears from your list, do not fret. The same team is still here. Only bigger, stronger and faster than before.
MEET CINEMATICS – Shirak Agresta
Posted by Cinematics Publishing on November 30, 2010
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Cinematics is a company made up of people, as oppose to being made up of androids or robot puppies. To prove it I am pleased to introduce you to man/woman-power behind Cinematics in our new series – Meet Cinematics.
Today we meet our Technical Director of Lighting and Rendering, Shirak Agresta. Let the interrogation begin!
Marvel Super Hero Squad: The Infinity Gauntlet
Posted by Cinematics Publishing on September 22, 2010
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Marvel Super Hero Squad: The Infinity Gauntlet is set to ship November 16th, 2010 according to Foundation 9 developer, Griptonite Games. Oregon-based game art and animation studio, Cinematics produced over 11 minutes of cut scenes for the multi-platform console game.
Cinematics and The Amazing Society Team Up on Marvel Super Hero Squad Online
Posted by Cinematics Publishing on July 20, 2010
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Cinematics, an Oregon City-based studio specializing in art and animation for video games has announced its strategic partnership with Issaquah game developer The Amazing Society to help develop their much anticipated Marvel Super Hero Squad Massive Multiplayer Online Game.
ARTIST PROFILE SERIES | Christopher Truax
Posted by admin on June 3, 2010
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Christopher Truax
Christopher Truax’s sculptures seem as though that they can come alive and start moving at any moment. After experimenting with animation and model making, Truax was inspired to express himself in a 3-D format. His figures seem almost robotic. His sculptures are a combination of hard and soft materials. His mix of metal and organic wings adds an element of the unexpected to his sculptures. His flying Toaster, a suspended shinny toaster with a giant wingspan, is a perfect example of this creative juxtaposition. “Inspiration is all around me everyday, sometimes I can’t help but to see things pop out. My art is far more than the finished piece; it’s the flashes and glimpses of otherworldly insight. It’s the joy of the process, it’s the dance.”
NEW STUDIO: Check out our new digs
Posted by admin on May 24, 2010
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For over a year now I have been coveting the office space above funnelbox. It has been the elusive “promised land” in which we would someday lead our people to salvation. If we could grow large enough, worthy enough, to warrant the occupation of such a dojo, it would be ours for the taking. Well friends, that day has come. Last Wednesday we packed our belongings, stocked up on provisions, readied the camels, and set out on the long arduous journey up the stairs.
CINEMATICS NEWS – May 17th 2010
Posted by admin on May 21, 2010
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Cinematics signs multiple projects with two major TV game show licenses.
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Cinematics signs multiple contracts with Seattle Area game developer, The Amazing Society.
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Cinematics signs new project with Griptonite.
Production Intern
Posted by Intern on May 6, 2010
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Production Intern Blog
The most difficult and ironic problem with breaking into the game industry right out of school is the lack of experience. This is ironic because experience requirements for a job posting, immediately disqualifies you for the job. This is especially true for Producers, simply because almost every Producer or Producer related position requires multiple years of industry experience.
Bringing Down the Hairy Elephant: The Ancient Art of Storyboards
Posted by Paul Culp on February 27, 2010
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The Hairy Elephant
You know what it is. You’ve heard the advice. Some would say it has existed since the beginning of film narrative. Some would say it existed much earlier, when man first painted images on cave walls before a great mammoth hunt. The images told the story of how they took down the beast long before they ran out across the plains, screaming, naked, junk flapping, with spears hoisted toward the sky. Problems could be solved in advance and steps taken to avoid calamity. Steps like don’t stand in front of the hairy elephant, or maybe we should cover our shame before someone gets hurt. This is one way early man learned to keep their mammoth hunts on time and within budget.
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