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Category: Game Art and Animation
Animation is a Sport: Using Your Body as an Animation Tool
Posted by Bryan Provencher on February 10, 2010
Filed under Game Art and Animation with one comment
Throughout my time in school most of the animation methods presented to us were visual. This makes perfect sense (animation is a visual art, after all). But, it’s very easy to get lost in translating the visual to the visual and forget that animation at its core is a representation of the physical. (more…)
Put a Little Dude on There.
Posted by Paul Culp">Paul Culp on February 10, 2010
Filed under Game Art and Animation with no comments
Not long ago I found my fourteen year old son Sam, hunched over his sketchbook (The big black leather-bound kind you get from Powells books in downtown Portland. Worth the twenty bucks.) tapping his pencil against a muddy, eraser-chewed page. The source of his frustration, barely visible through the lead smears and pink eraser bits was a kind of Boba Fett looking character with an oversized head holding a spear-like weapon. Sam, in this predicament was a mirror image of myself at fourteen. And eighteen. Twenty five. Thirty one. You get the picture. Our conversation went like so:
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